Wednesday September 24, 2014
Lock In, by John Scalzi breaks a couple of big rules, but gets away with it quite handily.
It's near-future science fiction in which a plague has created a whole new class of people whose minds are in fine shape, but who have no ability to move their bodies. They're "locked in," and as the prologue (okay, THREE rules) tells us, the fact that some very high-profile people get locked in results in hundreds of billions of dollars in emergency research, several breakthroughs, and a cool system whereby these folks can function like normal people -- they teleoperate robot chassis, and yes, this causes some societal upheaval.
But that's the prologue, and I've left lots of stuff out. The story itself is part mystery, part sci-fi police procedural, and part technothriller, and covers a lot of ground in some very efficient words. It's fast-paced, and I found it really engaging from the beginning all the way to the end.
The book felt kind of thin on descriptions. It's not quite white-room, but it depends heavily on the fact that the readers can be depended upon to fill in a lot of blanks with their own experiences -- something readers are going to do anyway, really. It's near-future SF, so it's not much of a problem, and Scalzi gets away with this on the strength of the book's pacing. Rich descriptions would have broken the pace, and besides, he describes the important stuff.
The big issue for me was that the main character did not have a compelling arc beyond getting the mystery solved and keeping his new job. I gave this a pass for a couple of reasons: first, the story is more of an Idea and Event story than a Character story. Second, the main character is a Lock In, and the fairly shallow character arc makes him seem normal compared to the people around him. Sure, he wants the same sorts of things that you and I want, but he's not a cop on the edge, or a rookie with a dark secret, or any of the other plot-shortcut tropes.
So I guess it's not a big issue. It only came up when I got to the end and realized that although the end was satisfying, the main character's journey wasn't really about him at all.
The book has already been picked up for a TV series, and I think that it's kind of perfect for that. There are plenty more stories to be told in the Lock In universe, and they're good, thoughtful stories that a competent screenwriter can wrap up in 43 minutes, or can wrap a season of 43-minute episodes around.
(cross-posted from howardtayler.com)
Tuesday September 23, 2014
My Reddit AMA (Ask Me Anything) has been posted. As of right now you can start adding your questions over at http://www.reddit.com/r/Fantasy/comments/2h8ooh, (or, for your mnemonic convenience, http://schlock.us/ama01)
I'll begin posting my answers at around 7pm Eastern time.
Saturday September 20, 2014
On Tuesday the 23rd
I'll be doing an AMA (Ask Me Anything) in r/fantasy over on Reddit
. Why? Because I've been self-employed for ten years now.
2004, September 20th, a Monday... that was my last day at Novell. Tuesday the 21st was my first day cartooning full-time.
And here we are in 2014. I think that the right day for celebrating a decade of Schlock Mercenary as my day job is the 21st
, because while quitting was satisfying, I'd rather celebrate the beginning of the next thing than the ending of the previous thing. That said, here's what I wrote ten years ago on September 20th
In the face of this new-found freedom, I’m going to spend the next 90 days pretending to be a full-time cartoonist. It may be little more than a sabbatical, or perhaps a pilgrimage-at-the-drawing-table. Then again, it may be a pretense that dictates the shape of reality. I’m not unemployed. I’m SELF-employed. Pretend that with me, please.
The game of pretend has turned out pretty well thus far. I look forward to the perpetuation of the pretense for another decade and beyond...
(note: Schlock Mercenary is 14 years and 3 months old -- the decade thing is how long Schlock's been paying all my bills.)
Friday September 19, 2014
Obligatory Disclaimer: The Maze Runner
is based on a novel written by my friend James Dashner
. I have a policy about reviewing books, which basically says I only write a review if the book is one that I can recommend. Movies, though, I'll review if I've seen it and have something to say.
With that out of the way...
Why not? Well, because it's not my kind of story. And here's where my policy kind of trips me up -- I think that The Maze Runner (movie) is a very faithful adaptation of Dashner's best-selling novel, but the novel itself isn't really my thing, mostly for stylistic reasons, and now I have to tell you about a book I don't actually love.
I think that the conceit of the maze itself, in which a tiny community of young men and boys is trapped at the maze's center, is super-cool and very engaging. The film brings the maze to life in ways that fans of the book will probably love, and though the events of the book are necessarily compressed, the film gets those right, too.
But I don't love the style of storytelling in which volumes of new information are dropped on the reader or viewer right at the end. Sure, in real life there's not much foreshadowing for things that are unexpected, but that doesn't satisfy me in a book or a movie. I want "surprising yet inevitable," not "whoa, where did THAT come from?" I like the final twists and reveals to be easily explained in one or two sentences in which everything comes together, rather than long explanations which raise as many questions an they answer.
I also love settings that fully explore the ramifications of their "what ifs," and The Maze Runner doesn't really do that. There's a little bit of a Lord of the Flies feel to the glade in the center of the maze, but the glade is nothing like what I imagine an all-boy subsistence community to be like, especially not with the arrival of a girl.
But hey, I had the same problem with The Hunger Games, and those books and films have entertained a lot of people. Your mileage may vary, and now you have one of the key points of variability.
Friday September 12, 2014
Page proofs and slipcase blanks arrived this morning. Hey, look what I can build!
Book 11 (Massively Parallel) and the 6-11 slipcase (Munitions Canister 2) are go for printing along with a re-print of the 1-5 slipcase (Munitions Canister 1.) This means we're about to spend five digits of dollars on printing, and that digit in the 10,000's place is not a one, and might not get to be a two.
On a related note, pre-orders for Book 11, both slipcases, and the 2015 calendar will all open on October 15th (Patreon supporters will be able to pre-order starting on October 13th.)
(cross-posted from howardtayler.com)