Your party of adventurers hangs in chains over a glowing crevasse, a hungry dragon barely visible below. A crazed sorcerer stands on the precipice and rants about how his revenge against you, his arch-nemeses, can finally be made perfect.
You have no idea who this guy is. In fact, you're positive you've never crossed this particular cracked magister before. All you want to do is get back to the tavern where you dimly remember you hadn't finished your drink.
That's the opening of the new X-Treme Dungeon Mastery module, Quest for the Tavern, which launched at GenCon 2010. Tracy Hickman, of Ravenloft and Dragonlance fame teams up again with his son Curtis Hickman, professional magician, to craft the only role-play module in which you, the X-treme dungeon master, must sit back and watch your players perform sock-puppet theater as part of their desperate race to figure out what's going on, and how to put a stop to it. All the illustrations in Quest for the Tavern were created by Howard Tayler, with cover colors by Travis Walton. The reports of Howard giggling maniacally as he drew are probably exaggerated.
Like the XDM X-Treme Dungeon Mastery guide book, this adventure module exists to bring back the fun. It uses the deceptively simple XD20 role-play mechanic for skill checks and combat resolution, but an X-treme dungeon master worth his salt can adapt the story, traps, foes, and general mayhem of this module to any game system. We had a great time putting it together, and we hope you'll have a blast playing it.
This 44-page module contains:
- Construction sheets to build a scale model bridge puzzle
- 7 maps
- An anvil game you'll never forget
- 15 illustrations
- 20 charts, tables, & diagrams
- Sock Puppet Theater scripts for your players
- 56 footnotes
- 33 rooms of mayhem
- A surprisingly nefarious evil plan. This guy really must be stopped...
XDM: Quest for the Tavern is available now at the Schlock Mercenary Store, where all kinds of other fine products are sold.