Tuesday April 28, 2015

The Chainsaber, Mk V

Here, for your viewing pleasure, is a bit of Ben McSweeney's preliminary line-art from the Planet Mercenary RPG weapon section:

Here's the draft text that goes along with it: 

[REDACTED] Autocutlery Chainsaber Mark IX

Most civilizations invented power cutting tools long after they dispensed with swords in favor of firearms, and most civilizations became briefly fascinated with those cutting tools as a way to bring the sword back. And for most civilizations it ended there.
Along came [REDACTED] Autocutlery with a bad idea to make good money: they would, with actionable deliberation and insufficient testing, weaponize the chainsaw. The result was the Chainsaber line of weapons, none of which is as effective, gram for gram, as a firearm. But the grunts want to swing chainsaws at things, and the Chainsaber Mark I took off plenty of enemy limbs and friendly fingers, so the product line and most of the customers survived, and eventually we got the Chainsaber Mark IX (The Mark V is pictured above.)
The Mark IX has numerous available grips, each of which is designed to maximize the leverage of the gripping limb while putting the weapon’s center of mass in just the right place for deft swinging. It is surprisingly light, and when fitted correctly is even more surprisingly difficult to kill oneself with. Maim? Still easy.
But let’s be honest with ourselves here. The only place the Mark IX chainsaber is deployed is with companies who want to make a lot of noise and throw a lot of gore in order to take the fight out of an ostensibly stronger opponent. When this works, bully! When this doesn’t work? You get the opposite of “bully,” and while a lot of words mean that, you should pick one which also means “we got cut to pieces with our own toys.” 
Would you like more pages of delicious material like this? Back the Planet Mercenary RPG on Kickstarter, and you'll have two hundred pages of this stuff, including illustrations, maps, deck plans, and yes, rules for bringing a chainsaber to a gunfight.
Alan and I  will be doing an AMA over at r/fantasy on Tuesday. If you've got questions about the game by all means ask them! And since it's an AMA (Ask Me Anything) you can ask other stuff, too! 

New Pins, Almost Certainly

We've stormed the center ground of the Planet Mercenary RPG Kickstarter, that calm patch in the middle when things slow down a bit. We're pretty close to the next stretch goal, at which point some company pins will be created for our favorite weapons manufacturers, including Strohl and Phubahr.

There may be a couple more as well. We have some other manufacturers whose logos are being locked down.

Jeff Zugale is currently working on the cover art while Alan and I pound on the core content of the book. It's amazing to see how much progress we've made in the last couple of weeks, and equally amazing to see how well some of these pieces are fitting together. 

Saturday's pounding involved smashing Photoshop into the Mayhem deck until it spat out another draft for the backs of the cards, shown to the left.

The Mayhem deck informs your role play by adding information to about 25% of your successful die rolls. There are cards like"Let Me Show You How It's Done," in which your action was so successful that nearby grunts or players gain permanent bonuses. These are offset by cards like "That's Coming Out Of Our Pay," in which your success was mitigated by collateral damage of some sort.

Then there are middle-ground sorts of cards like "Somebody Just Earned a Nick-Name," which will have players scrambling to turn recent events into a nick-name for the lucky person who rolled Mayhem this time around. 

How exactly these cards play into the story is up to you and the Game Chief. Testing has thus far shown that the general result is laughter, and it happens in-game, driving the session forward rather than derailing it. The Mayhem mechanic worked far better than I hoped, and I credit Alan for turning my hare-brained idea for dice-and-card blend into something so enjoyable.

And Now, a FitBit Filk

Go ahead and sing it. You know the melody already.

When I wake up, well I know you're gonna be
you're gonna be the one who vibrates me awake
When I go out, yeah I know you're gonna be
You're gonna be the one who counts the steps I take.
If I get drunk, well I know you're gonna be
you're gonna be the one who logs my lifts of glass
When I'm hung over? Well I know you're gonna count 
You're gonna count the hours I spend flat on my ass.
But I would walk 5000 steps
And I would walk 5000 more
Just to feel that buzz upon my wrist for my 
ten thousand step reward
When I work out, yes I know we'll have some fun
because you'll be the one who's workin' out with me.
And when I'm hungry from the workin' out I've done
I swear I'll tell you every calorie I eat.
When I come home (When I come home), and I'm limpin' like a fool
I'm gonna limp along with gusto 'cause of you.
But when I shower, well I only have one rule 
I'm gonna take that long hot shower without you.
But I would walk 5000 steps
And I would walk 5000 more
Just to feel that buzz upon my wrist for my 
ten thousand step reward
When I'm lonely, well I know I'm gonna be
I'm gonna be the man who's lonely wearing you
And when I'm dreaming, well I know you'll know I dream
because somehow you track my sleeping and that's creepy.
When I go out (when I go out), well I know you're gonna go
You're gonna go just fine with what I choose to wear.
And when I come home (when I come home), yes I know I'm gonna wish
I'm gonna wish I'd walked instead of driving there.
I'm gonna wish I'd walked instead of driving there.
But I would walk 5000 steps
And I would walk 5000 more
Just to feel that buzz upon my wrist for my 
ten thousand step reward

Apologies to the Proclaimers, and to my FitBit, who doesn't get to go out nearly as often as he'd like.  

(cross-posted from howardtayler.com)

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