Wednesday June 3, 2020
Book 20: Sergeant In Motion — Part I

Why Yes, We ARE Wrapping Things Up Here

Sergeant In Motion: Schlock Mercenary Book 20, is drawing to a close, and with it, we’re wrapping up the twenty-year Schlock Mercenary mega-arc, that huge, daily, serial contiguity I started back in June of 2000.

When it ends, I’ll probably take some time off. That wasn’t the original plan, but these last few months have forced me to strike an uncomfortable balance between productivity and health. It seems appropriate to adjust that balance healthward once the big story is done.

Don’t panic. Schlock Mercenary isn’t going away, and my doctor assures me that I’m not in danger of any immediate terminal decline—at least not beyond the ubiquitous entropic slide endemic to carbon-based life. And hey, life exists by exchanging local order for disorder elsewhere, so I plan to make every effort to keep my molecules nice and organized for as long as possible.

I have lots of stories yet to tell, and the universe of Sergeant Schlock is a fine place in which to tell a great many of them.


We Stole a God, Now We Need to Land Him

Last week’s episode of TypeCastRPG was heist-themed. We stole the sleeping giant Ghubrak from a museum, strapped him up with a sailcloth and a magical engine, and then got ourselves excreted from the gut of Ryncardia.

Tonight’s episode promises to be less heisty. I think it’ll begin with the landing of our extremely makeshift airship, but I don’t know what adventures will face us after we debark¹.

Tune in at 9pm EST,, and join us as we find out what happens next.

¹ De-back? Unshoulder? 


Tonight We’ll Try Role-Playing a Heist

Tonight on TypeCastRPG we’ll be attempting something new. We’re going to work some game mechanics from the LEVERAGE role-playing game into our D&D 5e session to role-play a heist.

Our Goal: to free a comatose giant (one of the gods of Vaeron) from the clutches of the people who are about to purchase him at auction, and then mine his body for magical materials.

Our Resources: A couple of allies, a paltry assortment of level-appropriate magical gear, and an artifact that lets us speak to the gods…

Our Team: five 7th-level characters.
In Leverage-speak, they are:

  • HITTER (the Paladin)
  • HACKER (the Necromancer)
  • GRIFTER (the Cleric/Bard)
  • THIEF (the Rogue)
    and of course…
  • MASTERMIND (the Druid, wearing a tiara that gives her an INT score of 19)

(If we can live up to this image, it will be epic)

Join us tonight at 9pm Mountain!
Hopefully I’ll have enough brain-cycles to role-play some proper grifting AND to crank out some fun session art.