Sunday January 17, 2010

Note: Mall One addressing works like this: first, use a 360-degree coordinate system to find a position around the inner rim. Second, count outward from the rim as you descend from Deck 1 to Deck 20 (noting that for some areas there will be missing decks to account for high ceilings). Finally, work your way parallel to the axis of rotation, moving either north or south from the center plane of the station.

Now that you've figured out how to come up with an address for your location, re-order the address elements to confuse the newbies.

Book 11: Massively Parallel
Part IV: Mallcop Command


The transcript for today's comic has not yet been entered. Had it been entered, instead of seeing this message you would have seen the text of the strip, rendering this page searchable, and providing all kinds of yummy words for our advertisers to twig on, like "mercenary" and "iPod Warcraft xBox Playstation widescreen TV." And... Um... "Mercenary."