Meanwhile, aboard the mercenary ship Serial Peacemaker. . .
These dark-matter foes of ours offer a perfect opportunity to capture Breya's contingent.
First, we have Kevyn come up with a plausible plan for destroying the dark-matter entities.
Second, we show Breya the plan, and explain that the safest place for her to be while we execute it is aboard the Serial Peacemaker. After all, the Athens is only barely spaceworthy.
Once they're aboard, we simply teraport straight into the waiting arms of General Xinchub.
You know, as much as I hate selling Breya upriver, if I'm going to do it, I want to do it with as little violence as possible. Your plan is a good one. I'm in.
Refugees from the Athens discuss similar matters from their new headquarters on Zoojack Alpha.
Admiral, your plan to get us running again is pretty much dead.
The mercenaries showed up with the wrong ship. They have no fabber, and their AI doesn't have the Athens Fleetmind imprint we'd need to restart our fabber.
Now we discover that we're stuck here with an unknown enemy made of dark matter. . . I think it's time for a new plan.
You wouldn't be telling me this if you didn't have one in mind, Colonel.
I do. We outnumber these mercenaries by almost two to one. We ought to be able to hijack their ship.
All we need to do is find a way to get invited aboard.
We'll have to be clever.
Or lucky. Whatever.