Prologue: If you're reading the archives from the beginning, and you've made it this far (congratulations!), just skip this little blurb. The rest of you might want to skip it, too. It's not nearly so well-written as the comic itself, and serves only to get you caught up on stuff that you don't really NEED to get caught up on in order to enjoy the story.
A long time from now in a galaxy right here strike that. This is not a parody of some over-hyped movie. This is the continuing story of a band of mercenaries in the late 31st century, and stands on its own as a work of character-driven science fiction. It's exciting. It's funny. It should be made into a movie. Somebody call DreamWorks.
The story began when the tiny mercenary company (a mere 30 employees on a single ship a mere 70 meters long) was bought out by the marketing arm of a startup company hoping to cash in on a brand-new hyperdrive technology called the Teraport. This technology is so new and so revolutionary that it has since started numerous wars, and has brought our little company of mercenaries to the attention of some of the great sleeping powers of the galaxy (mostly the ones who own, operate, and exploit the wormgates, which are the only other way to get around faster than light does. You might think light moves pretty fast, but for 31st-century purposes, it's not fast enough).
As of this point in our story, the mercenaries have a much (much) larger ship, and have bought themselves back from their rich compatriot, Sergeant Schlock, who bought them back from their bankrupted parent company. Better than two-thirds of them have needed their bodies regenerated, thanks to some poor planning, and some very big bugs with sharp things. It's time now to start making money the old-fashioned way: hurting people and breaking things...