You Will Need: ONE (1) Tausennigan Obenn Thunderhead Superfortress, and an ARMADA (lots'n'lots) of smaller ships. All ships should have equally modern weapons and shielding, but the superfortress gets more of both.
To Play: The Superfortress starts out surrounded by the armada of smaller vessels. The cards are dealt by the Three Fates, Lady Luck, or your choice of destiny-deity. Play proceeds counter-clockwise to the dealers left (which of course means that the players are upside-down in relation to the dealer. This is okay).
Strategy for the armada: Force the fortress to raise gravitic shielding by pressing it from all sides with heavy beam weapons. Clear away any hypernet drones it may have left outside its shield, thus leaving it blind to frequencies blocked by the shield (and if youve got a broad-spectrum of beam weapons on it, the shield will be quite opaque.) Then move in with a coordinated assault of small torpedoes with gravitic breachers.
Strategy for the Superfortress: Push your shield out as far as you can, while still retaining enough power to swat incoming torpedoes. Hope you get them all before they get too close. Push shielded drones through your shields so you can see. Push shielded, guided torpedoes through your shields in hopes of keeping the armada on its proverbial toes. Fly around half-blind, forcing individual armada ships into range of your gravitic weapons (your gravy-gun range is longer than theirs is).
The game ends when the armada runs out of torpedoes, or when the superfortress drops its shields. The winner is the player who can walk away from the game under his own power and find something safer to do.